Interactive installations
The desire to investigate interactivity with glass grew out of my search for new ways to engage and affect viewers. Creating a sense of a living presence and animacy is one way of doing this, Concerns for 'play' and 'playfulness', for a body-centred, rather than solely visual engagement, also run through my practice, informing imagery, performance, and structure.
My practice-based PhD, ‘Towards an Internet of Glass Things: Glass artworks as digitally communicating objects’ explored the expressive potential of blending glass with microcontrollers, sensors and conductive traces to trigger moving image, sound, lighting effects and connect with data. The research was about blending the qualities of glass with the capabilities of electronics for creating interactions and incorporating media in order to create new kinds of artwork. These multiform multimodal artworks are able to communicate a wider range of themes and contemporary issues beyond what is possible through a single artform. I coined the term ‘Internet of Glass Things’, or ‘IoGT’, in 2018 as there isn’t an equivalent term for glass blended with computational materials as there is in other fields like ‘e-textiles’, ‘smart textiles’, ‘paper circuits’, ‘smart jewelry’. ‘wearables’ etc.
You can can see some of my creative journey, work in progress and experiments in glass and new technologies by visiting my Instagram account